Magic mechanic

Mana & the Five Colors

The resource system and the color pie behind every deck.

How it works

Magic cards cost mana. Players produce mana by playing land cards, and the cost on a card shows how much of each color it needs. The five colors are white, blue, black, red and green, usually shortened to WUBRG.

Each color has a personality. White leans toward order and protection. Blue favors knowledge and control. Black accepts sacrifice for power. Red is fast and direct. Green grows big creatures and uses nature. This division is often called the color pie.

Cards that make extra mana are classic collector favorites. In the early game, the idea of paying for power with a limited resource was what made the design so engaging.

The total mana a card costs is called its mana value, which helps in comparing cards across sets.

In practice

An example in play

Picture a newcomer sorting a small pile of cards on the kitchen table. She likes green creatures and red spells, so she sets aside Llanowar Elves and Lightning Bolt. Then she checks what each card asks for. The Elves need green. The Bolt needs red. A deck with only Forests would hold the Elves happily and leave the Bolt stuck in her hand.

That small problem is the heart of the color system. Her lands decide which spells she can actually cast, so she mixes both kinds of basic land. The Elves can tap for mana, so the Bolt can be cast sooner than her land count alone would allow.

For a mix of colors, Sacred Foundry is worth opening, because one land taps for either of two colors.

Common mistakes

  • Playing too many colors. Every extra color makes it harder to find the right land at the right time. One or two colors is a calmer way to start.
  • Confusing a number with a color. A plain number in a cost can be paid with any mana. A colored symbol needs that exact color.
  • Judging a card by its color alone. A color is a personality, not a ranking. Each one is good at some jobs and weak at others.
  • Ignoring mana value. Two cards of one color can ask for very different amounts of mana.

Questions readers ask

Do I have to learn all five colors before I play?

No. Start with the one that sounds most like you. White is about order, blue about control, black about risk for power, red about speed and green about big creatures.

Is a card that makes mana a color?

Not always. Black Lotus is an Artifact, so it is not tied to a color, yet it gives a burst of mana of a single color. You can read more on its card page. This site does not give prices for it or any other card.

Where did the five colors come from?

They came with the first set, Limited Edition Alpha, in August 1993, and the game has built on them ever since.

Cards that show this mechanic

More mechanics in this game

Last reviewed October 29, 2026. This page explains the idea in general terms and is not an official rules reference.