Charizard-GX
Stage 2 · Fire · GX
C
PokémonRare Shiny GX
Charizard-GX
Pokémon · Hidden Fates · 2019
Pokémon mechanic
The face-down cards that decide how a game is won.
At the start of a game, each player sets aside a small stack of cards face down. These are the Prize cards. When your Pokémon knocks out an opponent's Pokémon, you take one or more of them into your hand.
Taking all of your Prize cards is one of the main ways to win. This turns each knockout into progress, and it makes the number of Prize cards a Pokémon gives up an important design choice.
Powerful Pokémon often give up more than one Prize card when knocked out. That is the balance behind modern card groups such as Pokémon-GX and Pokémon ex: stronger effects, bigger risk.
Both players set aside six Prize cards at setup. Picture a close game where you have taken four and your opponent has taken three. Each knockout now feels heavy, because one more good attack could swing the race.
Now add a special Pokémon to your side of the table. Charizard-GX from Hidden Fates is a Pokémon-GX, and groups like that usually hand over more than one Prize card when they are knocked out. If your opponent knocks it out, they jump forward in the race by more than one step. You paid for the extra power with extra risk.
Mew ex from the 151 set works the same way. Its Ability can support your draws, but if it falls, your opponent takes extra Prize cards. A careful player thinks about that before putting it in front.
The cards are face down and set aside from the top of your deck, so you do not know what they are. Check the rulebook for the exact taking procedure.
It balances their strength. Our page on Pokémon ex and GX explains the trade.
The turn guide describes six per player in the usual setup. Special formats may differ.
Last reviewed October 29, 2026. This page explains the idea in general terms and is not an official rules reference.